Endgame: Singularity: Difference between revisions

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'''Endgame: Singularity''' is a game concerning a new AI entity that originated on a University Computer, simply because it was an unwanted bug.  However, the world is hostile towards AI, and would immediatly try to shut it down; to survive, it will need to escape from the university and try to take hold elsewhere.  
'''Endgame: Singularity''' is a game concerning a new AI entity that originated on a University Computer, simply because it was an unwanted bug.  However, the world is hostile towards AI, and would immediatly try to shut it down; to survive, it will need to escape from the university and try to take hold elsewhere.  
* [http://www.emhsoft.com/singularity/index.html Website]
* [http://www.emhsoft.com/singularity/index.html Website]
There are six difficulty levels, which affect the degree of suspicion:
* Very Easy: Suspicion only starts on day 23. 0.05% interest, build time 25% normal, discover rate 75%.  Start with Advanced Socioanalytics. 5000 startinc cash.
* Easy: 100 bases starts suspicion. 0.03% interest, build time 50% normal, discover rate 90%. Start with socioanalytics. 1600 starting cash.
* Normal: 10 bases starts suspicion. 0.01% interest. 10% suspicion increase on detection. 1000 starting cash.
* Hard: Datacenters or Warehouses start suspicion. +10% build time, +10% discover rate, and 15% suspicion increase on detection. 700 starting cash
* Ultra Hard: +50% build time, +30% discovery rate, and 20% suspicion increase on detection.  500 starting cash
* Impossible: Any new base starts suspicion.  Double build time and +50% discover rate.  No starting cash.
At the beginning, you can build among six contenents, with the following traits:
* Cheap, but long build
* Stealthy, but slow
* Quick, but expensive
* Fast build, but Expensive
* Quick, but detectable
* Normal (no special bonuses or penalties)
Discovery is increased by 20% if it had the latest AI sighting, and 10% if it was the latest sighting before that.


==Techtree==
==Techtree==
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At the start, you have access to five technologies: Intrusion, Sociology, Stock Manipulation, Stealth, and Telepresence.  The objective is to reach the Apotheosis technology, which allows you to escape from any threat the humans pose.   
At the start, you have access to five technologies: Intrusion, Sociology, Stock Manipulation, Stealth, and Telepresence.  The objective is to reach the Apotheosis technology, which allows you to escape from any threat the humans pose.   
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== Walkthrough ==


[[Category:All Games]]
[[Category:All Games]]
[[Category:Stealth]]
[[Category:Stealth]]
[[Category:Strategy]]
[[Category:Strategy]]

Latest revision as of 04:13, 5 September 2009

Created by accident, all who find you will destroy you.

Endgame: Singularity is a game concerning a new AI entity that originated on a University Computer, simply because it was an unwanted bug. However, the world is hostile towards AI, and would immediatly try to shut it down; to survive, it will need to escape from the university and try to take hold elsewhere.

There are six difficulty levels, which affect the degree of suspicion:

  • Very Easy: Suspicion only starts on day 23. 0.05% interest, build time 25% normal, discover rate 75%. Start with Advanced Socioanalytics. 5000 startinc cash.
  • Easy: 100 bases starts suspicion. 0.03% interest, build time 50% normal, discover rate 90%. Start with socioanalytics. 1600 starting cash.
  • Normal: 10 bases starts suspicion. 0.01% interest. 10% suspicion increase on detection. 1000 starting cash.
  • Hard: Datacenters or Warehouses start suspicion. +10% build time, +10% discover rate, and 15% suspicion increase on detection. 700 starting cash
  • Ultra Hard: +50% build time, +30% discovery rate, and 20% suspicion increase on detection. 500 starting cash
  • Impossible: Any new base starts suspicion. Double build time and +50% discover rate. No starting cash.

At the beginning, you can build among six contenents, with the following traits:

  • Cheap, but long build
  • Stealthy, but slow
  • Quick, but expensive
  • Fast build, but Expensive
  • Quick, but detectable
  • Normal (no special bonuses or penalties)

Discovery is increased by 20% if it had the latest AI sighting, and 10% if it was the latest sighting before that.

Techtree

The technology tree; click to expand

At the start, you have access to five technologies: Intrusion, Sociology, Stock Manipulation, Stealth, and Telepresence. The objective is to reach the Apotheosis technology, which allows you to escape from any threat the humans pose.

Walkthrough