Endgame: Singularity: Difference between revisions

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* [http://www.emhsoft.com/singularity/index.html Website]
* [http://www.emhsoft.com/singularity/index.html Website]


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There are six difficulty levels, which affect the degree of suspicion:
* Very Easy: Suspicion only starts on day 23. 0.05% interest, build time 25% normal, discover rate 75%.  Start with Advanced Socioanalytics. 5000 startinc cash.
* Easy: 100 bases starts suspicion. 0.03% interest, build time 50% normal, discover rate 90%. Start with socioanalytics. 1600 starting cash.
* Normal: 10 bases starts suspicion. 0.01% interest. 10% suspicion increase on detection. 1000 starting cash.
* Hard: Datacenters or Warehouses start suspicion. +10% build time, +10% discover rate, and 15% suspicion increase on detection. 700 starting cash
* Ultra Hard: +50% build time, +30% discovery rate, and 20% suspicion increase on detection.  500 starting cash
* Impossible: Any new base starts suspicion.  Double build time and +50% discover rate.  No starting cash.
 
At the beginning, you can build among six contenents, with the following traits:
* Cheap, but long build
* Stealthy, but slow
* Quick, but expensive
* Fast build, but Expensive
* Quick, but detectable
* Normal (no special bonuses or penalties)
 
Discovery is increased by 20% if it had the latest AI sighting, and 10% if it was the latest sighting before that.
 
==Techtree==
[[Image:Endgame Techtree.png|thumb|right|The technology tree; click to expand]]
At the start, you have access to five technologies: Intrusion, Sociology, Stock Manipulation, Stealth, and Telepresence.  The objective is to reach the Apotheosis technology, which allows you to escape from any threat the humans pose. 
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== Walkthrough ==





Latest revision as of 04:13, 5 September 2009

Created by accident, all who find you will destroy you.

Endgame: Singularity is a game concerning a new AI entity that originated on a University Computer, simply because it was an unwanted bug. However, the world is hostile towards AI, and would immediatly try to shut it down; to survive, it will need to escape from the university and try to take hold elsewhere.

There are six difficulty levels, which affect the degree of suspicion:

  • Very Easy: Suspicion only starts on day 23. 0.05% interest, build time 25% normal, discover rate 75%. Start with Advanced Socioanalytics. 5000 startinc cash.
  • Easy: 100 bases starts suspicion. 0.03% interest, build time 50% normal, discover rate 90%. Start with socioanalytics. 1600 starting cash.
  • Normal: 10 bases starts suspicion. 0.01% interest. 10% suspicion increase on detection. 1000 starting cash.
  • Hard: Datacenters or Warehouses start suspicion. +10% build time, +10% discover rate, and 15% suspicion increase on detection. 700 starting cash
  • Ultra Hard: +50% build time, +30% discovery rate, and 20% suspicion increase on detection. 500 starting cash
  • Impossible: Any new base starts suspicion. Double build time and +50% discover rate. No starting cash.

At the beginning, you can build among six contenents, with the following traits:

  • Cheap, but long build
  • Stealthy, but slow
  • Quick, but expensive
  • Fast build, but Expensive
  • Quick, but detectable
  • Normal (no special bonuses or penalties)

Discovery is increased by 20% if it had the latest AI sighting, and 10% if it was the latest sighting before that.

Techtree

The technology tree; click to expand

At the start, you have access to five technologies: Intrusion, Sociology, Stock Manipulation, Stealth, and Telepresence. The objective is to reach the Apotheosis technology, which allows you to escape from any threat the humans pose.

Walkthrough