Legacy of Flan 4: Flan Rising
Combat consists of a series of "turns"; when a flan's action bar fills, it is their turn to attack. Enemies do not have action bars, but attack based on their speed stat. Spell affects are listed on the sides of the screen; beneficial effects on the right, enemy status effects on the left, and friendly status effects at the top. There are numerous status effects (documented in the skill section); all stack to increase time and severity (except Death Count). For example, recasting Poison on an enemy will cause the effect to last longer and cause more damage each second. The enemy has three status effects to use against the player:
Death: Instantly kills the party if time runs out.
Poison: Damages the party over time until cured or time runs out.
Slow: Action bars fill slower; strong slow effects may freeze the party completely.
Experience is rewarded during battle based on damage points (white), combo points (yellow), and bonus points (blue) which enter the shared experience pool each turn. White damage points are generated whenever a status effect, summon, or flan reduces enemy hit points. Yellow combo points appear whenever multiple hits are registered within one turn. Blue bonus points are generated based on your damage increasing stat-boosts. Bonus points are calculated before calculating enemy defense; they may exceed actual damage dealt. These points are distributed after each flan takes its turn; the acting flan receives 10% of the pool for each enemy in combat. The entire experience pool may be dumped into a skill category by right clicking on it during combat.
Flan drops allow flan to change into another type of flan or may be used as experience. Flan have a 10% chance each combat turn of finding a flan drop; the quality/rank dependent on the party luck stat and current value. The luck stat is determined by the difficulty of the current enemies and any increased through use of the "Loot Drop" skill. The party value is based on the quality of flans in use; high level flan allow high rank drops. Accepting the flan drop immediately changes the flan's type to that of the drop. Rejecting the drop adds its converted experience to the experience pool. The rank of a drop corresponds to its rarity; the higher the rank, the less common the drop.
Flavor drops grant additional properties to the party during combat. Flavor drops are gained randomly after combat and the party may equip up to four. Unlike flan drops, flavor drops do not convert to experience when discarded. Some flavor drops may be stacked; these come in four levels with minor the worst, better second worst, major second best, and super the best.
Generally, stackable drops will reapply their effect and regular intervals while non-stackable drops will not. Most drop effects are on a decay timer like a regular effect. When a non-stackable drop effect wears off it usually will not be reapplied, but when a stackable drop effect wears often it will usually be reapplied shortly so the effect lasts for the entire combat.
|Regen||Heal over time||+3 hp/8s||+7 hp/8s||+20 hp/8s|
|Poison||Damage over time||-3 hp/8s||-10 hp/8s|
|Roast||Damage over time|
|Toxin||Damage over time|
|Acid||Random Acid Rain attack|
- Note that stacking multiple drops with the same DoT effects can wreak serious havoc. The effects are on a timer like a normal skill effect would be, but they are also on a re-application timer. Each time the reapply timer runs out the effect is added again at the original strength, if the effect strength is high enough the effect timer will never run out. As an example, equipping two Major Roast flavor drops can cause the effect timer to never reach zero. I don't have hard numbers in front of me, but here's the gist.
- Effect is applied at beginning of combat, giving the enemy a 15 point Roast effect.
- Effect timer counts down to 2 before the reapply timer runs out.
- Original effect strength is added to existing strength, leaving a 17 point Roast effect.
- Timers count down again, and reapply occurs when the Roast effect is at 4 points. Etc.
If you commit enough flavor drops to a scheme like that you can cause significant damage to your opponents, with damage slowly increasing the longer the combat draws out. This can be incredibly helpful in later boss combats where you may simply be struggling to survive. Concentrating on staying alive and waiting for your flavor drop effect to eventually become overpowering is a viable strategy if you can find the right drops.
|Minor Shield||50pt Shield Drop effect at start of each battle|
|Major Shield||100pt Shield Drop effect at start of each battle|
|Minor Life Reserve||200hp Cure Aura effect at start of each battle|
|Major Life Reserve||500hp Cure Aura effect at start of each battle|
|Minor Advantage||Start battle with small stat boosts for speed, attack and defense.|
|Major Advantage||Start battle with large stat boosts for speed, attack and defense.|
|Evercomet||Comets fall on enemies every eight seconds|
|Auto-Bounce||Flan automatically counter all attacks|
|Anti-Death||500s Resist Plus effect (prevent instant death)|
|Auto-Life||20s Life Wall at start of each battle|
|Stat Proof Start||50s Replenish Drop effect at start of each battle|
|Attack||A simple attack|
|Shock Hit||Electrical attack|
|Shock Sweep||Wide range electrical attack|
|Acid Rain||Damages all enemies|
|Flan Blaster||Lazer attack|
|UFO Beacon||Summons random alien encounters|
|Flan Gas||Transforms enemies into a weaker form|
|Slow Roast||Enemies lose health while roasting|
|Flan-Bomb||Random damage to all enemies|
|Blasteroid||Powerful meteor attack|
|Icy Chill||Ice attack on all enemies|
|King Flan||Summons King Flan|
|Flud Puddle||Reduces enemy speed to one for a short time|
|Clock Slap||Enemies attack each other for a short time|
|Slammo||Very powerful bodyslam attack|
|Quick Heal||Simple heal|
|Cure Aura||Heals when life drops below max|
|Group Heal||A stronger healing spell|
|Life Wall||Players are auto-revived for a short time|
|Toxic Toad||Enhances damage-over-time attacks|
|L-Vitamin||Max life boost, lasts duration of battle|
|S-Vitamin||Gives a temporary speed boost|
|D-Vitamin||Cures poison and slow effects|
|Resist Plus||Instant kill attacks will be blocked|
|POW-Vitamin||Increases critical strike chance|
|Sacrifice||Converts each hp into 2 damage! But... you die|
|Magic Apple||Players are randomly transformed for one battle|
|Bounce||Enemies will be counter-attacks for a short while|
|Grand Heal||A grand heal, of course!|
|Guardian||Summons the Flan Guardian|
|Lucky Hit||A chance at high damage|
|Chance Heal||A chance for high healing|
|Rabbit Foot||Better luck avoiding critical hits|
|Charm A||Doubles max life for a short time and adds regen bonus|
|Charm B||Doubles defense for a short time|
|Charm C||Doubles attack for a short time|
|Swift Drop||Doubles your party's speed for a short time|
|Regen Drop||Regain life for duration of battle|
|Shield Drop||Deflects all projectile attacks for a short time|
|Loot Drop||Increases your chance for good drops|
|Life Drop||Brings all flan back to life|
|Refresh Drop||Cures all status ailments for a period of time|
|Cosmic Drop||Chance of meteor showers|
|Mega Drop||Greatly increases your chance of critical hits|
|Favor Shine||Max life, attack, defense, and speed are increased for a short time|
|Poison||Inflicts poison damage over time|
|Mudslap||Blinds enemies, slowing them down|
|Black Count||Sets a timer for enemy's demise|
|Drop 10||Enemy loses 10% health, and so do all of your flan|
|Dark Toxin||Enemies are infected with shadow poison|
|Weakness||Enemies defense drops to zero for a short time|
|Unlucky Aura||Lucky hits inflict extra damage|
|Plasma Rod||Attracts random plasma bolts|
|Disarm||Enemy attack power drops to zero for a short time|
|Wipeout||Blasts enemies with less than 25% health|
|Dread Moon||Enemies become weak against summoned monsters|
|Absorb||You absorb the enemy's life|
|Eclipse||Enemy attack and defense power is reduced for the rest of the battle|
|Shadowclip||Attack power is enhanced for a short time|
|Flantom||Summons the Flantom|
Since a flan's statistics are based on its aggregate level in all four skill colors, it is useful to keep your flan well rounded level-wise. The B,R,G, and P columns below provide an easy reference to determine whether a flan drop will give you a favorable set of colors to work with. Note that the abilities don't need to be used, right clicking an ability will dump the current XP pool into that color without using the ability. Thus the Ninja's Poison ability is just as useful as the Iron Flan's Shadowclip for the purposes of leveling.
|1||25||Stan Flan||*||*||Attack, Loot Drop|
|1||100||Poison Flan||*||*||Shock Hit, Poison|
|1||225||Cherry Flan||*||*||*||Attack, Quick Heal, Refresh Drop|
|1||400||Toasted Flan||*||*||Attack, Flan Blaster, Slow Roast, Mudslap|
|1||625||UFO Flan||*||*||Attack, Flan Blaster, UFO Beacon, Black Count|
|1||900||Virtua Flan||*||*||*||*||Attack, Shock Hit, Flan Gas, Cure Aura, Life Drop, Absorb|
|1||1,225||BBQ Flan||*||*||*||*||Attack, Slow Roast, D-Vitamin, POW-Vitamin, Rabbit Foot, Disarm|
|1||1,600||Frosted Flan||*||*||*||Icy Chill, Resist Plus, Charm A, Regen Drop, Loot Drop|
|2||2,025||Ultima Flan||*||*||*||Shock Sweep, Flud Puddle, Chance Heal, Charm A, Poison, Dark Toxin, Weakness, Unlucky Aura, Plasma Rod, Wipeout|
|2||2,500||Rando Flan||*||*||Flan-Bomb, Lucky Hit, Chance Heal, Rabbit Foot, Charm A, Charm B, Charm C, Swift Drop|
|2||3,025||Dino Flan||*||*||Attack, Acid Rain, Blasteroid, Toxic Toad, POW-Vitamin|
|2||3,600||Robo Flan||*||*||*||Attack, Shock Hit, Shock Sweep, Acid Rain, Flan Blaster, UFO Beacon, Flan Gas, Flan-Bomb, Shield Drop, Plasma Rod|
|2||4,225||Vampire Flan||*||*||Loot Drop, Poison, Black Count, Drop 10, Dark Toxin, Weakness, Disarm, Dread Moon, Absorb|
|3||4,900||Fuse Flan||*||*||*||Attack, Slow roast, Clock Slap, Sacrifice, Mudslap|
|3||5,625||Super Flan||*||*||Slammo, Group Heal, Life Wall, L-Vitamin, S-Vitamin, D-Vitamin, Resist Plus, POW-Vitamin|
|3||6,400||Monster Flan||*||*||*||Attack, Bounce, Wipeout, Dread Moon, Eclipse, Shadowclip, Flantom|
|3||7,225||Cosmic Flan||*||Swift Drop, Regen Drop, Shield Drop, Loot Drop, Life Drop, Refresh Drop, Cosmic Drop, Mega Drop|
|4||8,100||Evo Flan||*||*||Cure Aura, Group Heal, Life Wall, Resist Plus, Magic Apple, Guardian, Charm A, Charm B, Charm C|
|4||9,025||Dew Flan||*||*||*||King Flan, Magic Apple, Grand Heal, Favor Shine|
|4||10,000||Shadow Flan||*||Dark Toxin, Weakness, Unlucky Aura, Plasma Rod, Disarm, Wipeout, Dread Moon, Absorb, Eclipse, Shadowclip, Flantom|
|5||11,025||Crystal Flan||*||*||Quick Heal, Group Heal, Toxic Toad, S-Vitamin, Resist Plus, Sacrifice, Bounce, Guardian, Swift Drop, Regen Drop, Life Drop|
|5||12,100||Big Flan||*||*||*||Attack, Shock Sweep, Flan Blaster, Flan Gas, Flan-Bomb, Blasteroid, Clock Slap, Slammo, Cosmic Drop, Disarm|
|5||13,225||Toxic Flan||*||*||*||Acid Rain, Flan Gas, Icy Chill, Flud Puddle, Toxic Toad, Resist Plus, Bounce, Poison, Mudslap, Black Count|
|5||14,225||Ninja Flan||*||*||*||*||Attack, Shock Hit, Shock Sweep, Clock Slap, Slammo, Quick Heal, Cure Aura, Group Heal, Lucky Hit, Chance Heal, Rabbit Foot, Swift Drop, Loot Drop, Mega Drop, Poison|
|5||15,625||Iron Flan||*||*||*||Blasteroid, King Flan, Slammo, Bounce, Grand Heal, Eclipse, Shadowclip|
|6||16,625||Alpha Flan||*||*||Attack, Shock Hit, Shock Sweep, Acid Rain, Flan Blaster, UFO Beacon, Flan Gas, Slow Roast, Flan-Bomb, Blasteroid, Icy Chill, King Flan, Flud Puddle, Clock Slap, Slammo, Quick Heal, Cure Aura, Group Heal, Life Wall, Toxic Toad, L-Vitamin, S-Vitamin, D-Vitamin, Resist Plus, POW-Vitamin, Sacrifice, Magic Apple, Bounce, Grand Heal, Guardian|
|6||18,225||Omega Flan||*||*||Lucky Hit, Chance Heal, Rabbit Foot, Charm A, Charm B, Charm C, Swift Drop, Regen Drop, Shield Drop, Loot Drop, Life Drop, Refresh Drop, Cosmic Drop, Mega Drop, Favor Shine, Poison, Mudslap, Black Count, Drop 10, Dark Toxin, Weakness, Unlucky Aura, Plasma Rod, Disarm, Wipeout, Dread Moon, Absorb, Eclipse, Shadowclip, Flantom|
Some flan have additional special abilities:
Crystal Flan (rank 5) - regen bonus never drops below 100
Big Flan (rank 5) - armor bonus never drops below 100
Toxic Flan (rank 5) - poison damage bonus never drops below 100
Ninja Flan (rank 5) - critical strike chance bonus never drops below 50
Iron Flan (rank 5) - strength bonus never drops below 100
Alpha Flan (rank 6) - all blue and red; auto sleet
Omega Flan (rank 6) - all green and purple; auto laser
In the center among the ice columns. Entrance from the lower right part of the formation. Snook: Ah yes, this is nice. Nice and cold. Nice natural cold weather! Not that other creepy kind of cold caused by some sort of invisible secret boss!
Mystic: Sometimes... I see things... strange images. Wait, I'm starting to see some now! A dead tree... a dark room... then a butterfly! Strange, I know.
The following is a list of the requirements for each step of the four quest lines. Consult the list of world zones to find the various targets. For the Exploration quests you will generally need to reach the center of the given zone to receive credit. It is possible to 'skip' some quests if you meet their requirements prior to completing your current goal.
- Defeat a Grand Alien!
- Become a UFO flan!
- Defeat a Boney Bite!
- Find a Dino drop!
- Defeat a Doom Bloom!
- Find a Robo drop!
- Defeat a Pumkatroll!
- Find a Super drop!
- Defeat a Grabagoo!
- Find a rank 5 drop!
- Become Iron Flan! - A (+200 HP)
- ? A+
- ? A++
- ? S
- Talk to Fennel
- Find Maladro
- Find Jooba
- Talk to Doc Doo
- Talk to Assistant
- Talk to Mayor
- Talk to Neptus
- Talk to Noob
- Talk to Scholar
- Talk to Scholar2
- Find Lost Scholar - A (+200 HP)
- Random Scholar - A+
- Hidden Scholar - A++
- Secret Scholar - S
- Flan Fields
- Flower Garden
- Crash Site
- Lonely Oasis
- Winter Fort
- Dead Flan's Pit
- Forbidden Corridor
- Monk's Temple
- Mushroom Passage
- Mushroom Swamp
- Crystal Mountain
- Pudding Passage - A (+100 HP)
- ? A+
- ? A++
- Secret room in Monk's Temple - S
- King Aliagoo
- Space Widow
- Death Pudding - A (+10 lck)
- Hades Crawler - A+
- Hades Flan - A++
- ? S
Zones are listed approximately in the order they appear in the Exploration Quest.
|Name||Creature Sightings||Friendly Flan Sightings|
|Flan Fields||Common Alien, Uncommon Alien, Grand Alien, Necro Ominous||Fennel, Doc Doo, Goober, Cheese, Random Scholar (A+)|
|Flower Garden||Space Goo, Doodle, Grand Alien, King Aliagoo||Scholar, Scholar2, Maladro, Smithfurgen|
|Crash Site||Jerry Germ, I see you, Space Goo||Jooba, Cookie, Ponderous, Neptus, Noob|
|Lonely Oasis*||Unhappy Turret, Larry Germ, Jerry Germ, Space Widow||Mayor, Remmy|
|Winter Fort||Boney Bite, Monbass, Unhappy Turret, Flonster||Assistant, Snook|
|Dead Flan's Pit||Monbass, Flandroid 01, Gearboot, Hades Flan||Creamer, Monkie, Lost Scholar|
| Forbidden Corridor
(Between the Pit and the Temple)
|Pumpco, Doom Bloom, Flandroid 01||Secret Scholar (S)|
|Monk's Temple||Doom Bloom, Brikitty, Mechkaw, Trimeow, Hades Crawler||Coffee|
| Mushroom Passage
(Between the Pit and the Swamp)
|Silkill, Maul Wall, Mechkaw, Gorgapud|
|Mushroom Swamp||Maul Wall, Pumkatroll, Demdo||Hidden Scholar (A++), Mystic, Porky|
|Crystal Mountain||Blorba, Demdo, Watcher, Mecha Flan|
| Pudding Passage
(First section of ??? area)
|Venus Trap, Watcher, Grabagoo|
| Death's Den
(Second section of ???, same graphic set as Pudding Passage)
|Skull Bob, Grabagoo, Brikat, Death Pudding|
- The Lonely Oasis doesn't always display in the top left when you enter it, but it's obvious by the scenery. This appears to be a bug.