Hasslevania: The Quest for Shuteye
Overview
About
Hasslevania features DXF's first-ever custom platform engine, original graphics and MIDI music. It's an homage / spoof, but will stand alone for anyone who's been living in a cave and has no idea what games like Castlevania, Castlequest, and Wizards and Warriors are. The game plays out a lot like a "Del Duio" version of Castlevania: Symphony of the Night. Look for cameos of DXF Games' other creations in the game in the form of Hasslevania's statues and other characters.
Hasslevania promotes exploration above all else- there are numerous ways Rovert can achieve his ultimate goal. I tried my best to make multiple paths to obtain the same items, and it's pretty non-linear. There are 6 big bosses and that doesn't include the final showdown with Count Dracula himself. This game is a lot like the old NES Metroid as far as the "Where the heck do I go now?" feelings players might experience from time to time.
The game also has similar bad B-movie voice acting that the recent Castlevanias seem to have in common. You go about the castle finding weapons and other items to help you progress. The pyro "mace" iac can burn thorny passageways. The mighty Blade of Del Duio doubles your run speed but lowers your defenses. There's even a Belmont-type whip that can kill most undead enemies in a single hit! The iron armor protects you from spikes. The shield can deflect arrows, nails, and other projectiles.
There's a little Devil you can find that will follow you and basically destroy anything in its path, but it has a hunger for Rovert's skill hearts and takes them at an alarming rate! It might be worth it to keep him around though, as a big chunk of the comedy is devoted solely to the Devil.