Illegal Communication WT
Mirrored from http://www.freewebs.com/extremecomix/ic_walkthrough.txt on 10th Feb '08 by Terry.'
Room1: Go through the opening on the right side of the screen Room2: Go through the door in the middle of the right side of the screen (it opens when you get close) Room3: Get the gun modification and go back to Room2 Room2: Go back to Room1 Room1: See that thing with a plus in the middle in the upper right corner? Touch it to save your progress. Do this before or/and after you get the battery (the entrance is on the left) to make sure you don't have to start all over. Go back to Room2. Room2: Go to Room3 again. Room3: You can now shoot with left mouse button and aim with the right. Shoot the wall in the passage to your right. It will open for a few seconds. Go through it. Room4: The flying things are indestructable, you have to avoid them to get to the other side (Go in through the passage from slightly above just when they are starting to move down). Go through the lower way, there is a door at the end of it. Save your progress at the savestation there (without being electrocuted) and proceed to the next room. Room5: This is probably the hardest part of the game except for the boss. The entrance to the shoot maze is high but not at the top. Shoot it the blocks to make them dissappear for five seconds. After entering the way is as following; down, right up right down, up, left, up, right, up, right. Proceed to the next room. Room6: Save your progress at the save station. Move pretty close to the barrier. Shoot the turret when it's aiming at the buttons. They will be pressed/unpressed when hit by the turrets bullets. When all buttons are pressed down, the barrier will dissappear and the door to the next room will close. Move in close to the turret at a 225 degree angle to the turret. You only need to unpress one button for the barrier to re-appear and the door to open. Room7: See those numbers. Remember them. Move through to the next room. Room8: See that clockish orb? Shoot it when the counter reaches the numbers in the code you saw in the last room. If you fuck up, go back and get a new code. The orb will explode if you enter the right code, and you'll move down the hatch. Room9: Save your progress and touch the walker (the legged block). You will fall down a hatch and into the next room. Room10: Go right. Room11: Jump up to the electropod (without getting fried), and up to the corner. Proceed through the door. Room12: Jump across the upper region of the room and enter the door on the right. Room13: Tale the metal beam and proceed back to Room12. Room12: Go through the lower door to Room13. Room13: Avoid the turrets and go through the door on the right. Room14: Play break-out with the falling electric orb. Don't let it hit the water or you'll be fried. A door is unlocked on the right when all of the generators in the ceiling has been blown up. Go through it. Room15: Touch the quarantine area to have be set free from the walker. Save your progress and go through the door. Room16: Focus your fire on one of the eyes, if you blow it up, it won't be able to regenerate if you die. When both eyes are destroyed, shoot the mouth. After the mouth is blown to pieces you get a short ending message and the game is finally over.