Mirrored from http://alexandria.rpgclassics.com/PC/zzt/zzt_3.txt on 12th Feb '08 by User:Terry.
********************************* The Dungeons of ZZT - Walkthrough ********************************* Scott Walker email@example.com v1.0 First draft, completed May 7, 1999 v1.1 Adjusted the width and spell checked, May 10, 1999 Feel free to distribute as long as it is unaltered. Please send comments/ suggestions to firstname.lastname@example.org. -------------------------------------------------------------------------------- Start ----- From the start, go east. Dungeon Central Kill the monsters, grab the keys and open the doors. From here you can get the keys in any order. They are located to the east, in the zapper, north, and south. There are two keys in the north, and easy one and a hard one. If want a challenge and do it the hard way, get the keys in this order: East, Zapper, South, North. You can load up on ammo and health in the south which you will need. The Eastern Key --------------- Go east again. Blue Room 1. Blow up the upper bomb. Go past where it was and down to move the lower block and arrow down one space. 2. Go back and blow up the bomb near the lower left corner. Follow the passage down and push the block you just moved down. 3. Go up, blow up the bomb, and push the next block/arrow to the right. 4. Go back around past where the first bomb was and down. Push the block you just moved. 5. Go up and around. Go east. If you are short on health, you can go to the room above this one for some gems. From the left passage, DO NOT touch the alpha or you will die. From the right passage, make an opening in the centipedes (be sure not to hit the gems) then go up there and shoot right and left to kill them. Hit the Target Grab the ammo. You'll need to hit the moving arrow target several times. Each time you hit it, the white H at the bottom will move up, eventually opening a passage that goes south. Don't miss the target, or spinning things will come out and attack you! The easiest way to hit the target is to get right up next to the water. The target will go down one block, then up two. When it gets to the top it will return to the bottom. Shoot when the target is one block below you. You will have to adjust the timing a bit depending on exactly where you are. Go south and kill all the purple monsters. Go south again. The Light Blue Room 1. Open the blue door and take the first left passage. Push on the purple walls to move them. 2. Go past the spinner and around the bottom to the column of arrows. Push them up three spaces. 3. Push the row of blocks and arrows right two spaces. 4. Go back around and take the down passage at the spinner. Push the blocks down until you can't push anymore. 5. Go over and touch the bomb. Take cover to the bottom of the room. Wait until the pusher stops. 6. You can now push blocks and get the gems. Also, push the leftmost block on the top row up. You can now go back over to the purple walls. 7. Touch a the top purple wall to move them back. Go down to the guy. 8. Monsters will appear as soon as you talk to him. Do so and blast away. 9. Get the blue key and escape by going back up and around the to of the room. You'll end up on the bottom. Push the block out of the way and unlock the lower blue door. 10. Go south. The Bomb Room All you have to do is touch some bombs to open up the passages, get the red keys, and open the red doors. The tricky part is the guns at the bottom and the reflectors that bounce the bullets back. This makes moving through the bottom part difficult. If you push a stack of four bombs straight down in front of the reflectors, the first one will blow up, and the other three will block the reflectors. For the row of bombs by the doors, it can save time by hanging out in the line of fire while they detonate. You can shoot here, so take care of any bullets that can't dodge while waiting. Go west, grab the purple key and return to the start (n,e,e,e). Open the first purple door. Zapper Key ---------- Go east. Complete the blue room (see above) if you haven't done so, then enter the zapper. The Zapper 1. Get the key and open the red door. 2. You can't shoot, so wait for the centipedes to go by, then grab the energizer. 3. IMMEDIATLY go down and right and try to get past the spinners. Don't worry about taking out the monsters. If the energizer runs out, you'll be hurting. 4. Go up and quickly get the next energizer. IMMEDIATLY run left through all the brown monsters. You must get through all of them. 5. Go down and push the block and arrow to the right. 6. Go up and push the row of arrows all the way to the right. This will squish the red monsters. 7. Grab the gems and head down to the area with the purple key. 8. There are invisible walls here, so work around to the lower up/down teleporter. 9. Get the key and go to the left/right teleporter. 10. Exit the zapper and open the next purple door at the start. Southern Key ------------ Go south from Dungeon Central. Whirlpool You need to get a yellow key, go around the right side, open a door, and return by the left side. It can become a real pain because the longer you take to get around, the more monsters build up. Try to dig tunnels with places where you can stop to kill monsters (especially important for the tigers since they shoot back). Also, after the first time around it is a good idea to open the gem and ammo room in the upper left corner. Be sure to save often too. When all the doors are open, go south twice. Deep Dark Dungeons First, you should get the gems from the small room on the left. Wait for the gap in the centipede then go in and position yourself in the top row. Now you can just shoot to the right as the centipede comes around. Enter the passage on the right. Get the three green gems. Follow the passage around to the lower right corner collecting gems on your way. Go east. Kill the red monsters as they come out of the spinner. Get the gems and ammo and return west. Follow the passage around to the left side of the blue room. Go west. Get the blue key and return to the middle of the blue room. Open the blue door and go through the one-way. Go north then east. Touch the heart and watch they guy. To go left, run after the nearest shot passes you going up. SAVE FIRST! You'll need to be fast. Get the blue key. For the return trip, just push a block one space at a time to destroy the shots. Go south and open the blue door. Follow the passage north. Collect all the ammo and the blue key. Open the blue door and go west. The Purple Key Follow the passage counterclockwise and beware of the reflectors. Let the monsters come to you and fire conservatively. Collect all the red gems except the top row. When one of the purple monsters moves away, grab that gems and retreat. Blast the monsters when the come through the gap. Continue around and get the purple key. Return to the east. Go south twice. Talk to the guy and he'll activate the elevator. Talk to the other guy to get back. Go south again. Red Key Get the mega-ammo and talk to the lower guy. Beware! Once you do, the upper guy will push you into the monsters, so start firing. Shoot in all directions to start. Once a space is cleared, move over and shoot like crazy downwards. Keep killing monsters until you can get the red key. Once you do, go north twice. Collect the ammo if you haven't. Go to the outer ring and take the two lower gems. Kill the centipede and push the block up one space. Get the last ammo to unplug the room with the purple monsters. You'll probably take damage. Kill them all. Push the block and open the red door. Go north after taking the gems and killing the monsters. You can't shoot here, so time it when to go through the teleporter. Run to the east! Collect the gems and go through the one-way. Open the next purple door(n,n,w). Northern Key ------------ Go north. The Kennel I haven't tried this, but it looks like you can just take the purple key and use it to unlock one of the purple doors at the start. This will save a bunch of effort, but you wont' get as many points. Get the purple key and unlock the purple door. Kill the centipedes and get the white key. Unlock the white door and IMMEDIATLEY start shooting to kill the purple monsters. Get the next key, unlock the door, and step to the side. When it is safe, move in front of the door and start shooting. When most of the tigers are gone, dash in and grab the blue key. This will help to minimize the damage you take from them. Unlock the blue door and go north. The Four Stages 1. Collect all the green gems. The best way to do this is to take the ammo, but leave two one the left and in the middle. This will create a wall so the centipedes don't leak out as much. When one comes across the hole you have left, blast it. You may want to push the red block over to the right. They turn into tigers later and this will make it easier to kill them. 2. Open the door on the right and collect all the yellow gems. This is pretty easy since the purple monsters come right at you. Collect the ammo too. 3. Open the door on the left and collect all the blue gems. The brown monsters will come down in a column at you, making it easy to kill them. Collect the ammo too. 4. Open the top door. The block will turn into tigers. A wall will also form. Work your way around using the ammo as a shield. For the right side of the wall, hang out at the corner and shoot up. This will take care of most of the tigers and give you a place to run. 5. Go north. Go north again to the Key Machine. Every time you get a key from it, come back to the junction to open the doors. The Key Machine This nifty contraption will dispense keys. The trick is to learn the order of numbers to press to maneuver the key so you can pick it out. Pressing a number will activate a pusher above. Note: You can only screwup twice or you will run out of keys! 1. Push 3,5,6 for the first key. Push 6 when the key comes around the left side of the spinner. 2. Push 2,1,4,3,5,6 for the second key. 3. Repeat step 2 for the third and fourth keys. For the fourth door, open it and run to the left. Once you have some room, shoot away. Go east. Puzzling This isn't nearly as hard as it looks. 1. Go up the passage between the rows of arrows. You should be in the top group of arrows. 2. Push the two blocks at the top up one space. 3. Push the middle right row right two space. 4. Push the bottom right row right one space. 5. Push the bottom left row left one space. 6. Stuff should move and open up part of the main passage. 7. Go down the passage between the bottom arrow rows. You should be in the bottom group of arrows. 8. Push the two blocks at the bottom down one space. 9. Push the bottom right row right one space. 10. Push the bottom left row left one space. 11. Push the middle right row right two spaces. 12. Push the middle left row left two spaces. 13. Push the top right row right two spaces. 14. Stuff should move and open up the main passage. 15. Go south. Hard Room (Save before going in here!) This room sucks! DO NOT TRY IF YOU ARE LOW ON HEALTH OR AMMO! There are a mess of tigers from the generator and reflectors. Enter the room on the far right. This will let you shoot down. Once those tigers are gone, move down and shoot left at the top. This will get rid of most of them. Now run like hell and get the red keys and open the first two red doors. Repeat with the next section. Go south and get the purple key. Now it's time to go back through that! The section you just went through isn't so bad, but the upper section is. The monsters have had time to pool up while you were down below. Move up past the first pair of doors and hug the left wall. Shoot right to clear a path. When you get one, run. If this is the last key, you don't need to worry about health that much. Return to the start and unlock the last door (n,w,s,s,e). Escape ------ After opening the last door, go down and touch the white wall. The guy will move and the guns will start shooting. Wait until all the barriers move away and go west. Collect all the ammo and go north. The Fritz This is pretty easy. You just need to collect all the gems then talk to the guy. You can shoot the walls, so just take your time. Kill all the monsters if you want more point. Go north. Exit Get the 10,000 point bonus and talk to the guy. They will do a little dance and open the gate for you. Go north to the ending screen.