Ghin WADF

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Mirrored from wayback machine's archive of http://www.ni2.se/withinadeepforest/guides/ghin_walkthrough.txt on 19th Jan '08 by Terry.

                     Within a Deep Forest Walkthrough

                             by Ghin


After you install WADF and watch the intro movie, do the practice level
to learn the controls. It's fairly easy, so I'm going to assume you
can do it without a walkthrough. When you're done with it, the exit is
to the right of where you started.

Getting Ball #2
After you finish the practice level, select Pinewood Heights from
the menu (and SAVE). Since you only have the puny blue ball, your first
goal is to get a ball that bounces higher. Climb up the hill to the
right. Jump over the big hole in the ground (but don't worry if you miss
because the pipe on the right will bring you back up) and roll down the
hill. Hit the warp spot (ignore the tower for now) and continue to the
right. Climb the hill and hurry past the fire spitting snake. If he kills
you, don't worry too much because you will restart at the warp spot. Hit
the warp point and enter the house below. This little guy gives a lot of
hints about the game, so scroll down through all of them and then exit
the house. Jump over the little hole and head right. Bounce up the cliff,
watching out for the spikes. There is a cave here with wind blowing out
of it, but you can't go inside yet, so continue up the cliff. At the top
is a warp spot and a spike-lined pit of lava. The heat from the lava
makes a wind that will lift you up. Jump right in and head for the far
side. Pressing up or down while floating in that direction will give you
added speed. The next room has more lava, but now there are platforms
over it (and no wind to float on). Make your way carefully across, hit
the warp spot, and jump the lava to the next screen. The lava in this
room spits fire, so move quickly to avoid being burned. The next room
looks like a dead end. Jump off the cliff and head straight down. Make
your way to the right and you will meet a spiky creature with a pillar
of light in front of him. Step into the light and press Enter to get
a new ball. Make sure you dont run into him because he will pop you.
Now with your new pink ball, go left into the menu screen and save it.

Getting Ball #4
Wait, Ball #4 you say? What happened to ball #3? Well, Ball #4 is very
close by here, and it is quite good, so we will be getting it now. Head
left over the snail and the hole and you will come to a few floating
green platforms. There's a little green man who seems to think it's too
hard for you. Don't believe his lies and climb the platforms. They are
equipped with a bouncy thing that will throw you around. Try to land in
the center of the platforms and you will go straight up. If you land on
the edge and get thrown off, just walk back over and climb up again. At
the top is a strange hovering thing with a beam of light pulling upwards.
Set yourself in the center of the beam and go inside.

That Hover Thing
>From the warp spot, head to the left. The first room is empty. The
second room has an alien with one eyeball floating around on a disk.
Watch how he moves before setting out into the room. He's quite tricksy.
The first time you strike one of the arrows on the wall, it will reverse
your left/right directional controls. Press left (to go right because
it's reversed) and bounce over the median and enter the next room. This
room has laser floors and ceilings and a breeze pushing upwards. Stand
on the raised part and hold S bouncing once, then make a dash for it.
With any luck, youll dodge right under the wall and make it into the
next room. The next room has some useless barrels, just go past them into
the next room. This room is a bit trickier. There is a laser floor and
wind pushing down. Hold S and position yourself on the first platform.
Then hold S and left and make your way across. Let go when you are past
the laser floor and enter the next room. This room has a yellow block
wall and an alien sitting next to a pillar of light just like the one
you got your pink ball from. Drop down into the tunnel and head right,
all the way to the end. Ride the wind up from the tunnel and bounce over
to the warp spot and hit the yellow switch. The yellow switch makes the
yellow blocks transparent. Now the path to the pillar of light is open.
Unfortunately, you have to walk all the way back across the level. The
first room is empty. The next room has a turret moving up and down on a
pole. Wait for it to move towards the top, and then bounce over the
barrels. Bounce up onto the barrels on the left. Move right while
in the air and then left to get over the lip of the next platform. Hit
the warp spot and move into the next room. You'll need it. This is
another room with laser floor and ceiling. My preferred way of getting
through this room is to use ball #1. Stand on the first platform and
bounce up twice (holding S). Quickly move across half the room to the
set of platforms on the left. Once you are in the air, let go of S and
land on the third platform from the left. When you land, move left
again and you'll clear the platforms and have an easy path to the next
room. This next room also has a laser floor, so be careful how fast
you enter it. Hit the warp spot and watch the strange green blob move
for a little while. When you've learned its pattern, step onto the
platform and jump across to the next room. I like to use ball #1 and
bounce twice, moving left over the middle platform. The next room has
no warp spot and a moving turret. Climb over the turret and head left.
You will notice there is a wind here pushing up. When you fall off the
edge, hold down until you clear the lip of the bottom platform, then
let go and head left into the next room. This room might look familiar
because it's the room you started off in. Go back through doing the same
thing you did the first time, remember about the left/right reversal
part with the floating alien and head through to the pillar of light.
Press Enter inside it and get your new green #4 ball. It bounces much
higher than the pink ball. After playing around with it for a little bit
in the alien's room, press Esc to exit the level.

Getting ball #3
When you appear in Pinewood Heights again, head left into the Save Cave
and save. Our next destination is the tower we skipped at the beginning.
Bounce over to the left past the green platforms and you will see a room
with a cat sitting on a hill. There is a wall to the left, so fall down
the hole on the right. The lava at the bottom of the hole has a wind, so
press up and down with the wind to aim yourself, and then move through
the tunnel to the left. Make sure you don't go too fast near the end,
because there's another pit of lava on the next screen. Hit the warp spot
and then press Space Bar to re-choose balls. I like to use the #1 ball
for this area because it moves very smoothly. Move off the warp spot and
hold down to clear the ceiling of the cave, and then move left through
the opening. Remember where this cracked log-bridge thing is, because we
will be returning here later. Continue left, be careful of the lava,
climb over the small hill in the tunnel and hit the warp spot. Jump over
the lava pools and head up out of the tunnel. You'll pop out at the hint
giver's house. Hit the warp spot, then press Space Bar to switch to ball
#4. Head left past the snake and climb up the tower. The black bricks are
the ones you can stand on. With #4 it's not terribly difficult to climb
the tower. If you fall off, press Space Bar to return to one of the warp
spots on the tower. Enter the door once you reach the top.

Shinock Reign
The tower of Shinock Reign has two buttons in the top right. Choose ball
#1 and hop over. Probably the first thing you'll notice about this level
is the spidery thing in the top left. Hit the red button and watch the
spider move out into the room. When he walks past the blue outline, hit
the blue switch. After he bounces off the blue blocks and heads left past
the red block, hit the red switch, then move back to the blue switch to
activate the blue bridge. This part is a little bit tricky. You have to
alternate on the switches to lead the spider across to the hole in the
ground. Once you've got him down to the next screen, head through the
hole in the floor and hit the warp spot. The spider is being blocked off
by a red block. Stand on top of the red block and wait for him to bounce
off the red blocks and go right, then hit the blue switch and quickly go
down and step on the red switch. If you're quick enough, the spider will
walk across the red platform and fall down into the next room. Head over
to the warp spot, making sure not to touch the spider, and wait there
for a little bit. Wait for the spider to be over the hole in the center,
and then touch the blue switch to drop the floor. Now, do the same thing
and drop the blue floor when the spider is in the center. If you're
playing on hard, there is a blue wall at the bottom blocking the path
down. You have to be quick and hit the blue switch after the red one.
Follow the spider down, and touch the warp spot. Use the buttons on the
ceiling here to get the spider to the right. Once you've done that, it
will hit the yellow switch and remove the yellow blocks, opening your
path to the pillar of light and a new ball. Press Esc to exit the level.

Getting ball #5
Personally, I find it easier here to go back to the warp spot at the
base of the tower with #4, and then press Space Bar to switch to #3.
Head left from the tower and up the slight hill. There's a cracked log
blocking a hole in the ground. Hold S and bounce on top of it until it
falls in, and land in the mine cart.

Markstone Ridgemine
Rather than tell you exactly how to move through here, I will give you
some general tips. First, the longer you hold S, the higher you will
jump the minecart. Second, you can move left and right to avoid the
obstacles. You can tap S to jump the small rocks. Once you've finished
the mine cave, you'll come to a small room. Pick any ball and head right.
Enter the pillar of light and press Enter to get ball #5, which happens
to be my favorite. Press Esc with your new glass ball and head back to
Pinewood Heights to save.

Getting ball #6
Our next destination (after you save) is the big windy lava pit that is
surrounded by spikes at the top of the mountain. With ball #4, it won't
take very long to get back there. Hit the warp spot at the edge of the
lava pit, then Space Bar and switch to ball #3. Head down the cliff and
enter the cave with wind blowing out it. Ball #3 is heavy enough to move
through the wind. Head down to the right and carefully move over the
lava. I find it's easier to bounce the ball as high as it will go so it
responds better to the controls. Fall down the pit at the left and you
will see a familiar area. Again, be careful of the lava. Head right to
the next screen. Don't go over the windy lava pit. Instead, stand on
the log and hold S until it breaks.

Ljus
Pick ball #4 and fall down the looooooong hole. This area has no music
and is fairly creepy to me. Jump across the water and activate the warp
spot in the next room. Your goal here is to bounce from the platform and
hit the button on the ceiling, and then land on the newly created bridge.
It takes a little getting used to, so be glad there is a warp spot here.
After you brave the water, head left SLOWLY into the next room. Take your
time and bounce over to the next warp point. Here you have to hit another
button on the ceiling like the last room. Don't worry about surviving.
I find it easier to trigger the button with one jump, and then jump over
after falling in. Climb up onto the next screen and take care not to hit
the blue button. Move on top of the red blocks and bounce up to the warp
spot. Bounce as high as you can and make your way to the top, then enter
the tunnel on the left. Here you will see a creepy scene with a bear and
a tea party. Ignore the bear and head left. Stand on the warp spot and
look up. There are two spiteful little men with access to buttons. If
you go near the red blocks, they will switch them so you fall in or get
deflected and fall in. For this room I find it easier to switch back to
ball #1. Jump onto the first platform and tap A to end your bounce. Then,
hold left, clear the second platform and enter the tunnel. Make sure you
don't go too fast through here. Hit the warp spot at the end of the
tunnel and then Space Bar and switch to #4 again. Bounce on top of the
pillars and climb to the left. Move upwards and when you reach the top,
head left and fall down the looong hole into Utopioca.

Utopioca
This is my least favorite level of the game. It is a nightmare of colored
lines and blackness. The music creeps me out and reminds me of Salad
Fingers. The first room consists of different colored line designs. You
start off in the red lines. Pick #4 and move through the hole in the
floor. You will go off the bottom of the screen and appear on the top.
However, now you are in the blue lines. Head down and move off the right
side to appear on the left in the yellow lines. Bounce up off the top of
the screen to the purple lines and land on the left side of the ground.
This room has square platforms to bounce on. With ball #4, just bounce
on top of the middle one, and then move right into the next room. Make
SURE you go slowly into the next room and activate the warp spot. If you
pass it and you aren't using ball #4, you'll have to do the whole thing
over again. Head down and talk to the purple thing, who asks if you know
what Space Bar does. You've used it before now if you've been reading the
guide, so I hope you know what it does by now. Do as he says and press
Space Bar, then switch to ball #3. This next room is different than the
previous room. Each set of lines counts as a wall to different balls.
The red lines are walls to every ball, and the grey ones are a wall to
balls #3 and #5. Aim for the grey squares and bounce your way over to
the right and a warp spot. Now, Space Bar and switch to #2 and fall down
the tunnel to the right. The purple lines are walls to ball #2. Find the
gap in the ceiling and bounce up to the screen with the warp point again.
This time, you are on the other side of the purple lines. Move upwards
and use the purple squares as platforms to climb the cliff. Touch the
warp spot and switch to ball #1. Head right and take a close look at this
room. The room on the right is a mirror image of the room on the left.
I find the easiest way to do this room is to fall down past the first
platform, then use your momentum to bounce over the electrical tile down
onto the next tile. Use your momentum again to clear the last electrical
tile and fall down to the next screen. Hit the warp spot, Space Bar to
ball #5, and use the grey platforms to move right. The first two jumps
here are a bit tricky, so don't be discouraged if you fall in a few times.
Tag the warp spot and switch to ball #2. Hold left and A to minimize
bouncing, and move to the bottom platform. Because of the ceiling, you
have to use low bounces to move across the platforms. Climb to the right
and enter the tunnel under the lip. Use the warp spot, and jump the pit
for the far side. Head right and press Enter in the pillar of light for
ball #6. It's quite heavy and slow. You will meet the creature who
created this hellish cave of lines with his Yoga powers. When you're done,
press Esc to head back to Pinewood Heights and save.

Getting ball #8
We are going to leave ball #7 for last because:

Reason #1: It is a useless gimp ball
Reason #2: The level is hard
Reason #3: We are standing next to the entrance for another level.

Pick ball #4 and head up the cliff to the left. You will see the strange
Yoga creature and a ring attached to the left side of the cliff. Head up
and activate the warp spot. Switch to ball #6, touch the white platform
with the Yoga thing drawn on it. This activates the ring. Bounce into the
ring and you will be transported to the next area.

The Lunar Cheese Extraction Facility
Choose ball #4 for this area. This whole area is fairly straightforward.
Fall down and head left. Jump onto the grey platforms and head up and
left. Eventually you will come to a warp spot on top of a large grey
thing. Bounce as high as you can and book it to the left. You will leap
over a lake of boiling cheese lava stuff. Continue left over the hole and
the boiling cheese machine on the next screen. The next screen has a fan
and a warp spot, so activate it and leap over the fan to the next screen.
Bounce to maximun height again and clear the next fan. This screen has a
fan behind some machinery. Ignore it and fall downwards. Keep close to
the cliff and stand as far down as you can on this screen without going
off. Below this is a lake of boiling cheese, so take care not to fall in.
Bounce as high as you can from the lowest part of the cliff, and then move
left to the next screen. As you fall, aim for the bubbling cheese pipe
past the first platform. If you aimed correctly, you will land on a warp
spot. From the warp spot, switch to ball #6. You don't need to, but it
makes this part much easier to explain. Bounce onto the platform you just
flew over on your giant leap to the warp spot. Get as much height as you
can, and then leap into the fan, landing on the platform in front of it.
Make sure you hold S the entire time because you need to get out of the
fan and make it up to the machinery above it. Head left onto the next
small screen, and get maximum height again. Bounce on top of the cheese
cliff, holding S the entire time again. As soon as you land, hold left
and aim for the warp spot. Now Space Bar and pick ball #3. Move left and
fall in the pit. Move right to the edge of the screen, then move left
and hold S so that your final bounce takes you over the fan. This may
take a few tries, so be patient. After you've jumped the fan, move down
through the cheese cave and hit the warp spot. Keep going right. The
first screen is empty. The next screen has some boiling cheese, but move
carefully and you'll be fine. Keep right, climb up the cheese cave cliff,
move onto the warp spot, and clear the boiling cheese to reach the next
room. Climb the cheese cliff here, then on the next screen, jump to the
left to get the necessary height to move all the way up. Move left and
fall into the hole at the bottom. You'll fall right onto a warp spot.
Carefully move past the boiling cheese pits in the next rooms and make
your way up. Move through the corners of the next rooms and fall down
to a screen with a warp spot and a pit of boiling cheese. Make sure you
bounce over the blob of cheese with eyes, because it will eat you. Climb
up the vertical cheese tunnel and move left onto the warp spot at the top.
This area is frustrating. You have to move the ball onto the platforms
and go into the far right tunnel at the top right corner. When you get to
the screen with the tunnels, you don't need to use S to make it across
to the pillar in the center. Take your time and don't get discouraged.
After making it into the tunnel, you will arrive in a small maze of
machinery. Go slow and tag the warp spot. If you bounce once and then
book it to the left, you can make it all the way over the cheese with a
little luck and a few tries. On the next screen is a rat and another
familiar pillar of light. Press Enter in the light to get ball #8. It
bounces really high. REALLY HIGH. Press Esc to get back to Pinewood
Heights and save.

Getting ball #9
Choose ball #8 (or whatever ball you want) and head back to the spiky
guy who gave you ball #2. From him, head left into the Save cave. Now,
head left past the green bouncy platforms to the cat sitting on a hill.
Fall down to the bottom of the windy lava pit and enter the tunnel on
the right. Bounce up over the stone pillars and fall into the hole on
the right edge of the screen.

Shadowlands
This is my favorite level of the game because it reminds me of old games
on NES and because I love the music. There are two paths to take at the
start. Pick ball #1 and land in the cranny on the left. Bounce up into
the tunnel on the right and continue onto the floating square. With ball
#1 it's fairly easy to move around, so continue on the floating blocks to
the right to the next room. There are more floating blocks here. This
room is a bit trickier. Bounce as high as you can onto the first block,
then bounce as high as you can onto the second. From this block, fall to
the right into the bottom tunnel. Fall off the cliff to the right and
tap the warp spot. Move left over the first screen and on the second
screen, move halfway left and stand below the hole in the ceiling. It's
a fake floor and you will fall through to the next area. In this room,
head left through the indentation (and the wall) and tag the warp spot.
Be careful because there are many wall traps in this level that will
smoosh you faster than you can say nancy. Head back through the wall and
move right through the dark grey bricks to the next screen. Fall down
through the pit, and move left to the next screen to find a warp spot.
>From here, Space Bar and get ball #8. Don't move left to the alien thing
blowing wind down. Move right to the room you came from and bounce up
from the eye. Around here there is a red firefly thing. Your goal is to
ram the ball into the firefly. Jump around a bit and figure out where it
moves and then slam the ball into it. You will appear at a warp spot to
the right of the eyeball in the ground. Pick ball #8 and move right to
see some floating bright white rectangles. These will disappear when you
get close, but some also appear when you get close. I'm not going to tell
you where exactly they all are, but bounce around until you find your
way to the top. Don't bother going in the tunnels on the right side. When
you reach the ceiling, there is an invisible block under the lip of the
invisible bridge to the warp spot. Land here, then bounce over to the
left wall about halfway up to find another invisible block. From there,
leap to the warp spot. The next room has a breeze pulling upwards over
a lake. A monster will eat you if you reach the ceiling. Aim for the top
opening and continue right. There is a monster here sucking you inwards.
Go in his mouth and down his throat. Keep moving right past the coffee
pot and the chair. Eventually you will meet a strange creature with a
pillar of light. Press Enter in the pillar and you will get ball #9.
Ball #9 is quite possibly the most annoying ball in the game. I hate it
with a passion. With your new annoying ball, press Esc and head into the
cave to save your game.

Getting ball #0
>From the right side of Pinewood Heights, head back to the left side Save
cave and save it there. Now, choose ball #9, and head left over the hill.
Fall down in the hole with the pipe on the side and move left. Step into
the strange machine and you will be transported to the future.

The Future
This area is Pinewood Heights covered in ice. Head up out of the hole and
go right. Hit the warp spot below the tower and climb to the top. From
the top, bounce upwards as high as you can, and then leap to the right.
If you're lucky, you'll make it over the ledge. Climb up the mountain to
where the windy lava spike pit used to be and land on the warp spot.
Bounce in and then over the edge, then hit the warp spot on the next
screen. On this screen, just stay low and move across the iced lava. Head
right, touch the warp spot, then move down the tunnel. Head left through
the dangerous icicle tunnel, then move down the hole on the left side.
At the bottom, head right past the frozen cat and to the green bouncy
platforms. Aim for the center of the platforms so you go straight up. At
the top, head right over the ice and across the frozen lake. On the other
side you will meet a ghost and a pillar of light. Press Enter inside to
be transported back to the present.

The far side of Ilune lake
Head up the hill to the right to find another pillar of light. Press Enter
to get ball #0. Press Esc after you're done playing around with your new
ball.

Getting ball #7
Now it's time for ball #7. Save your game. then head left past the green
bouncy things. Use ball #0 and go into the cave blocked by the breeze.

Crystal Path
Select ball #0 and fall down the hole to the right. Fly left past the
fire breathing spider octopus thing and down the hole in the floor. Tap
the warp spot and switch to ball #5. The glass ball breaks if it falls
from too high, so you have to leap across the screen to land on the
ledges to avoid falling too much vertically. Make your way to the bottom
of the screen and drop through the hole in the floor to find a warp spot.
Do the same thing in this room, and then bounce three times and quickly
move right to jump under the platform and into the tunnel. From there,
move downwards, being careful to go small vertical distances, and leap
across the lake and move left. Fall onto the warp spot, which will
turn off the blue lasers, and move upward through the hole in the ceiling.
>From here, keep going upwards onto the second floating platform. Bounce
until you hear the ball almost shatter, then move left onto the edge of
the cliff top, then bounce upwards to the next screen. Land on the right,
jump through the laser to the left, and carefully move downwards to the
left to the next screen. Bounce up to the first floating platform, jump
over the blue circle, and land on the warp spot. Now that you have a
place to come back to easily, jump on the center of the blue circle.
Hitting it will make the blue bricks vanish and fling you into the air.
Land on the highest block, then make your way back to the ground and move
past where the blue bricks were to the left. Land on the warp spot, then
move left and press the yellow switch. Jump through the red laser and
aim for the left of the blue blocks. Bounce until you hear the ball ding,
then land near the right side of the blue ball so it throws you to the
right and safely onto the platform to the right. Fall down the hole in
the center onto the warp spot. This is another area where you make your
way slowly downwards. Head right onto the pillar, then left onto the
floating platform. Head right onto the small staircase shaped part of the
pillar, then head down to the ground and over the watery pit to the left.
Touch the warp spot, then switch balls to whatever you want. Head left
over the hole, then continue left on the next screen and fall down the
tunnel on the left. At the end of the tunnel is a girl and a pillar of
light. Press Enter in it to get the useless #7 ball, then press Esc.

Finding the last area
Save the game, then pick ball #0 and fly straight up. Hit the warp spot,
then pick ball #7. Move left past the spitting lava lakes and fall down
the tunnel to the left. In this lava tunnel, bounce as high as you can,
then just book it to the left. Head down the tunnel and then right to
the cat. Head right past the green bouncy things, and then fall down the
hole that is in sight of the save point. Move right past the tiger and
go down the tubes.

Dr. Cliche's Underwater Lab
This is the final level of the game. Pick #0 and fall down the pipe. At
the bottom, fly to the right and enter the pipe. Start pressing up when
you pass the ledge so you don't get shot by the guns. At the end of this
pipe is a room with a laser trap. Fly into the center and tap up until
the lasers stop. Head right through the pipe and fly up through the
ceiling. Touch the warp spot, then move left on top of the scanner thing.
>From here, hold S until you hit the ceiling. Then, on your way up, hold
left and tap up twice to move past the electrical trap and into the next
room. Grab the warp spot because you will need it. This room has two
lasers moving back and forth to cover the room. When the lasers start
moving to the right, go into the maze and get around the edge of the
platform before the laser comes back. Wait on the left side until the
lasers start moving up, then fly into the hole in the ceiling. Wait for
the lasers to reverse direction and pass your hiding place, then move
down and to the right and rest on the ledge. Wait for the lasers to pass
and move down into the doorway on the right. Follow the pipes down and
touch the lighted square on the floor to bring up a light that says "0".

Activating the Code
Space Bar back to the warp spot and fly up to the left back to the room
with the electrical trap. Book it left and avoid the electrical trap,
tap the warp spot, then descent through the floor. Fly through the hole
in the right side to come to a room with numbers in the floor. The numbers
spell out "7 1 9 0" This is the code to activate the door in the room.
Remember the "0" you just turned on? That's the "0" in "7 1 9 0". Your
goal now is to get the 7. Space Bar and pick ball #7. Fall in the hole on
the left side. Move left through the pipes to find a room with several
electrical traps moving side to side. Wait for them to be near the left
side, then fall down, keeping to the right wall. When you reach the
bottom, head right and tag the glowing white floor tile to make a "7"
appear. Space Bar and pick ball #1. Fall down the middle hole and you'll
be greeted by a grid of changing lasers. Watch the pattern for a moment
and then leap to the left when the lasers are down. Aim for the platform
on the left. When the lasers blocking your way right are gone, move right
onto the platform that's down and to the right. Wait for the lasers to go,
then move left to the next platform. Wait for the lasers to block your
path, then wait for them to vanish and head downward and across the
bottom. Once at the bottom, take it slow and move across one square at a
time. The final square near the edge has to be jumped because it isn't
safe, so just bounce a little and move to the right wall. Climb up the
right wall and move right down the pipe to press a white tile for "1".
Space Bar back and pick ball #9. Fall down and into the hole on the right.
Head right and go through the door on the right. It doesn't matter if you
make the jump because you can bounce that high with the ball regardless.
This room has platforms of various sizes and a cannon spitting fireballs
downwards. Stick to the bottom and wait for the large gaps between the
fireballs before you move. Head right through the door and down into the
hole in the floor. Follow the pipe to another white tile and touch it to
bring up a "9". Space Bar back, pick ball #0, fall through the floor, and
head right into the teleporter room where the "7 1 9 0" was spelled out.
Stand on the glowing red platform and you'll be transported to the next
area. Move right and through the floor to reach the bomb room. Move left
avoiding the sparks, then hit the button to deactivate the laser and move
right through the door. Head right and down through the pipe to see the
ending movie and beat the game. Congratulations!

Secrets
There are two secret codes found in the game that can be used at the
underwater lab to unlock secret minigames. The first one is found at
the Harara Mountains with ball #8. The second is given to you by a lion
who lives in Shadowlands.

If you want more info about WADF, visit the forums at
http://withinadeepforest.ni2.se/forum/
for giltches and challenges and other fun things to do.